Complete Warrior is a supplemental rulebook for the edition of the Dungeons and Dragons ?x=dnd/cwc/a; ^ Ryan, Michael (December 5, ). “Product Spotlight: Complete Warrior”. Wizards. D&D Complete Scoundrel. Uploaded by. Addy Hernandez. D&D – Psionics Handbook. Uploaded by. a D&D E – Monster Manual II. Uploaded. Home · Documents; D&D Complete Warrior DESCRIPTION. Complete Warrior handbook for D&D
|Published (Last):||17 June 2007|
|PDF File Size:||10.35 Mb|
|ePub File Size:||11.27 Mb|
|Price:||Free* [*Free Regsitration Required]|
Proficiency with a shield, Turn or rebuke undead ability. If you fail this Jump check, you miss your target, and if you fail this Jump check by 5 or more, you fall prone in an adjacent square.
D&D 3.5 Complete Warrior
Dragonlance deities Forgotten Realms deities Greyhawk deities. The ability to deal strength weakness critical class feature and constitution damage wounding critical class featureas well as the ability to charge in difficult terrains acrobatic charge class feature makes the wagrior a formidable opponent in any battle.
Many of the classes are not level classes, which I kind of like. When making a full attack action, you may give up all your off-hand attacks.
Somewhat irritating is the reprinting of class abilities that were described on the previous page or even same pagewhich smacks of padding.
You only get an attack of opportunity against a character that exits a square you threaten. You can bellow forth a shout that strikes terror into You can channel energy to make your shield more effective Posted By Abstruse Thursday, 27th December, The ranger and paladin changes seemed a little underpowered, trading all spellcasting for some new supernatural and spell-like powers.
Complete Warriorp. The samurai was nothing special, placing too much emphasis on two-weapon fighting and not enough on flavor. There’s the Dervish, who can do a dervish ‘dance’ and cut opponents up using the Dance of Death, etc You know how to get inside your opponent’s guard by It also has some nice curse and luck-related abilities.
The Swashbuckler provides a way of running a lightly-armoured fighter with good intelligence and dexterity scores; it also provides a good platform for the Duellist prestige class. Improved Toughness You are significantly tougher than normal. The Tatooed Monk, hmm Fists of Iron 99 You have learned the secrets of imbuing your unarmed attacks with extra force. Pin Shield You know how to get inside your opponent’s guard by pinning his shield out of the way.
You can turn your fist into an instrument of law. Each time you take this feat it applies to a new ranged weapon. You have warriior the art of defense in combat.
Complete Warrior – Wikipedia
No initial touch attack is required. To use this maneuver, you must be flanked and you must designate one warruor the flanking attackers to be affected by your Dodge feat. You can paralyze a humanoid opponent with an unarmed attack. A fighter may select Formation Expert as one of his fighter bonus feats.
Extra Stunning 98 You gain extra stunning attacks. Your mount gets a hoof attack against each foe you successfully overrun. Close-Quarters Fighting 97 You are skilled at fighting at close range and resisting grapple attempts. The ranger may be harder for some to wagrior as having spells, but it could easily be passed off by other other means.
Instantaneous Rage You activate your rage instantly. Wargior activate your rage instantly. You have extraordinary talent at using your combat skill for defense.
In terms warrlor new characters, there are three new core classes and some new options for old favorites. This bonus stacks with other bonuses on attack rolls, including the bonuses from Weapon Focus and Greater Weapon Focus. Compkete may still be sneak attacked when fl anked. One of them is absurdly overpowered allowing a character to negate opponent’s power attack and cause flanking enemies to hit each otherso DMs take note of that one. You have mastered the style of fighting with a halberd, and can use all parts of the weapon–blade, spike, hook, or butt–to strike devastating blows.
The normal restrictions of the Power Attack feat apply. Divine Shield You can channel energy to make your shield more x&d for either offense or defense.
There are a few spells, but nothing remarkable, and new combat-oriented construct familiars. You can treat any weapon as if it were one size category smaller than normal and one category “lighter” for the purpose of determining the amount of effort it takes to wield. Creatures that are immune to stunning attacks are also immune to the effect of this feat, as are complette creatures that are more than one size category larger than the feat user.
Ranged Disarm You can disarm a foe from a distance. Bottom line, if you want original ideas you’re going to have to go to a third party publisher, because WotC seems very interested in recycling what they have.
Just something to add a little spice to your character. Formation Expert You are trained at fighting in ranks and files. You know how to get inside your opponent’s guard by pinning his shield out of the way. Also, providing Improved Initiative as a free feat at 8th level isn’t either.
Same reason others aren’t. Extra Complrte 98 You may rage more frequently than normal.